![]() ![]() Without a few seconds to just chill the hell out, shooting, dodging, screaming, and dying all the time become monotonous, and that’s not helped by the checkpoint system chosen by the game. Too much action ends up boring the player. You most likely never spend more than 20 seconds without shooting at a crowd of people to the sound of explosions, metal rock, and screams of pain – except for when you’re stuck in a level after killing everyone and don’t know how to progress, which does happen far more often than I’d like. Sadly, this intense action falls flat with the game’s disregard of pacing. The brutally satisfying combat can keep you entertained for a while and it is very fun to control your character with tight movement and powerful guns. ![]() There is not a moment when you’re not running around, shooting enemies, dodging their projectiles, swapping weapons, etc. Gameplay is fast and intense, very intense. Prodeus that released into Early Access this November is no different. All of these bring the essence of what made classic FPS games so iconic and fun: fast-paced action, satisfying guns, and an enjoyable experience above anything else. ![]() Not just with the new reboots of franchises such as DOOM, Wolfenstein, and Shadow Warrior, but amazing indie throwback titles that have been popping up around, like Dusk, Ion Fury, and Wrath: Aeon of Ruin, just to name a few. Recently, it seems that retro shooters are making a comeback. ![]()
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